Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Wednesday, January 20, 2010

Revisiting Hand-drawn Cel Animation in Disney's The Princess and the Frog

Computer-generated animation came into the public knowledge of Disney fans with the movie Beauty and the Beast. The much-hyped ballroom dance sequence of Belle and the Beast prince delivered in that it gave something new in the way animation was done by Disney. It heralded a new age of cartoons when computers became the basic tool for drawing and animating. It also signaled the seeming end of hand-drawn cel animation.

Walt Disney (above, left) began with hand-drawn animation and when Disney began making feature-length films of beloved fairy tales like Snow White and Cinderella, cel animation was given a breakthrough advancement, which, in today's parlance is akin to motion-capture. Back then, film footages of real actors were used which were traced to produce the final animated sequence. That is the reason why the body movements of the main characters Cinderella are so lifelike, and it was this wow-factor that made those early Disney movies so endearing and appealing. The Princess and the Frog does not use this technique, but it still pays tribute to the past Disney masterpieces.

Now that it's so easy to use computers to do animation, manual drawings and tracings have become a thing of the past, or so it seemed. Disney has revisited the dying art of hand-drawn animation and given it new life in The Princess and the Frog. It was recognized as the Best Motion Picture of 2009 by TIME Magazine, and for a good reason. Producer John Lasseter said it was a way of bringing the animation of Walt Disney Studios into the future. He said that beloved storytelling, successful characters, and a musical opulence (gospel- and soul-jazz-inspired) are essential to The Princess and the Frog.

In 2006, John Lasseter and Ed Catmull (bearded; left) became the heads of Walt Disney Animation Studios. While they acknowledged the value of new technology, they still recognized the importance and relevance of hand-drawn animation. Lasseter himself was into this kind of artform and it didn't seem right to leave it behind when it was all that Walt Disney was about as an animator. People like director John Musker were invited to pitch movie ideas and the story of The Princess and the Frog was chosen to be produced.

Producer Peter Del Vecho has this to say about using traditional hand-drawn animation on The Princess and the Frog, "There's something really rewarding about watching the animator put down pencil to paper, and then when you're watching the film, you forget all about the individual pencil lines and those characters are really coming off the screen. You kind of take them home with you in your mind-each of the characters is rich and has a life of their own."

Hand-drawn animation productions has created hundreds of jobs for a lot of talented artists worldwide. With rising production costs, studios like Disney relocated production work to countries in Asia like the Philippines where numerous young people were given the break they were looking for to be a part of the magic of animation, particularly of Walt Disney. One of them is Filipino, Roland Mechael (or Michael) Ilagan, who became part of the animation team of Disney movies like Mulan and Brother Bear (left). With the rekindling of hand-drawn cel animation in The Princess and the Frog, history could repeat itself and kids who now dream of Disney cartoons may still get their chance to be a part of it all.

Watch The Princes and the Frog trailer.

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Sunday, July 6, 2008

Secrets of A Scanner Darkly

The movie, A Scanner Darkly, directed by Richard Linklater, didn't really embed itself into public consciousness, but it did get the attention of artists and animators. The question that a lot of people lucky enough to watch it is: How did they make a live-action film look like an animated one?

The answer can be summed up by one word: rotoscoping. This technique is an old one which was popular prior to the days of computer graphics. You can see it in action in such classics like Star Trek (the original series). It's basically tracing an object to be placed onto a different background or given a different texture.

In A Scanner Darkly, digital video footage was overlaid with animation to give the resulting "unreal" characters a fluid motion with shifting patches of color hues. Linklater used a software called Rotoshop, which was also applied in a previous project called Waking Life.

The Rotoshop was developed in the late 1980s by Waking animation director Bob Sabiston. It lets an animator with a Wacom tablet to trace over characters in DV footage, skip a few frames, and let the software do the tweening, or in-between rendering.

Basically, A Scanner Darkly was shot and edited like a normal film (in DV), an then it went into production for the animation overlay. Producer Tommy Pallotta says it's like making the same movie twice.

Shown in the pictures is actress Wynona Ryder as she would appear as a Rotoshopped cartoon.